Wednesday, March 30, 2011

Super Street Fighter 3D: The Rick Butler Edition 90/100

For those of you who don't know who Rick Butler is, he's basically the Hearn's version of Justin Wong. If you don't know who Justin Wong is, google him. Ya see, Rick was born with a fightstick in his crib and his first words were "down right fierce". Because of this, he's ok at street fighter (he's awesome) (and a jerk to play against)

Steet Fighter 3D, however, somewhat levels the playing field. To make use of the touch screen on the 3DS, Capcom came up with the idea to allow the player to map 4 different attacks to a button on the touch screen. Can't seem to pull off that double circle ultra with the Gief? Sick of holding back for those charge characters? Well now you can just map Giefs ultra or Guiles flash kick to a button on the touch screen and voila! You're now Rick Butler. Well what if Rick Butler played it and had this ability? Wouldn't that make him even better at the game?



Shut up.

This may sound cheap but since your opponent has this ability to, it's all fair game. It also makes the game far more visually appealing since it's almost impossible to go a full match without seeing one or two ultra combos land.  It actually makes the game feel a little bit more like Marvel Vs. Capcom since you'll see a lot more Super and Ultra combos than you ever have before.

As I wrote in my 3DS review, SSFIV:3D is the real deal. This is the console version of the game, but on a handheld. All 35 characters are on the roster (including their alternate costumes that console owners had to buy as DLC) It has lag-free online play, spectator mode, medals, icons, titles, every music track, every background, everything. The ONLY noticeable difference from the console version to the handheld is the backgrounds. The backgrounds are not interactive on the 3DS, meaning the hippos don't fall down in Africa, the kids under the bridge don't move, etc. The backgrounds are in 3D though, which is great as it seems like you can see hundreds of feet behind the two fighters.

There is also a little mini-game in the handheld version that allows you to collect action figures of all the characters in the game. When you win a fight online, you earn Figure Points. The Figure Points can then used to buy figures for your collection. It's a pointless collecting mini-game but you do find yourself wanting to collect all 500 of them.

This may not be the most hardcore Street Fighter to date but it is certainly fun. I can do stuff on the 3DS that it took me weeks to do on the console. I realize it's only cause Capcom essentially added a "Win Button" on the 3DS but it's not that simple. You still have to have a good understand what each character can and cannot do, which still takes some time to learn. The difference is that certain characters are just better now. Not having to charge with Guile, Balrog, Vega, etc obviously gives them an advantage, again, once you realize what they can and cannot do, you can attack them better. So it's still a traditional fighter, it just has new dynamics to it.

But overall, it's fun, and it's the best game on the 3DS.

1 comment:

Rick said...

I love the shout out!

The game looks good, if I even find a reason to get a 3ds (a good pokemon game, perhaps?) I'll definitely pick this one up.